There are some nice effects and backgrounds. Visually, Darksiders Genesis is generally pretty good with a few niggles. Your character just won’t be leveled up enough to withstand the attacks of enemies on later levels unless you replay levels. It’s not as though you have to find a specific key back on level two that allows you to progress on level five. Personally, I found this a little irritating (and one of the reasons this review is a little later than we would have liked). When you are in the level selection, you will see a recommended level for your characters and you will not reach anything near the required level without playing levels more than once. This becomes essential as you can’t just go through the levels in order and expect to be powerful enough to continue. As you gain your abilities, it will become beneficial to revisit levels and collect more items. These puzzles and abilities create a Metroidvania aspect in the game. He can also activate a floor switch that then tasks you with guiding a ball of energy through a maze to unlock something in the world. Strife has a sort of portal grenade that works on specific panels. He also has a ground slam that breaks special rock formations and triggers certain floor switches. Not only can he throw it out to activate switches, but you can also use it to spread a flame from one fire pit to another. War has a glaive that can be used to kill enemies as well as solve puzzles. All of this variety helps to keep Darksiders Genesis fresh and allows you to play the game however you like.Įach character also has unique abilities. All of these use ammo, but there’s usually plenty to collect from your fallen enemies and you can always fall back onto the standard shot if you find yourself running low. Strife can also use lava shot, static shot, gravity shot, and nature shot. Beam shot fires a constant stream to lay waste to your foes. You could choose a charge shot that varies its power depending on how long you charge it up. Playing as Strife, you can access different ammo types by using the left bumper. As you would expect, the left thumbstick moves you around while the right thumbstick aims your weapons. Playing as Strife turns the game into a twin-stick shooter (think Diablo III’s Demon Hunter). Master these and you feel unstoppable as you mow your way through the myriad of enemies. There are combos to learn and dodges to time. Fans of the first game will be familiar with War being a hack-and-slash master. However, having two protagonists enables players to swap up the gameplay. Why the developers couldn’t have just allowed drop-in, drop-out co-op, I don’t know. I ended up sitting around, waiting to be added for up to 10 minutes before trying somewhere else. To join a game, the player who is hosting the game has to go to one of the stone pillars with a purple gem on the map to add you. It has to be said, though, that this isn’t implemented very well. You can either do this via an online connection or with a friend on the sofa next to you.
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Firstly, it adds the ability to play in co-op. The inclusion of the two horsemen adds something new to the Darksiders formula.
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The animations here are fully colored, but they’re all similar colors and nothing really stands out. This contrast made it very easy to see what was going on. The animations are of a similar style to previous games with one slightly annoying change: In earlier games, characters were displayed as dark outlines. It manages to convey character and plot while injecting some humor without ever being too cringey. The plot is conveyed through conversations between missions as well as animations. They are tasked by the council with finding out what Lucifer has been up to. War, who was the horseman featured in the first game, is joined by Strife, making his franchise debut.
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The action is set before any of the other games in the franchise. While it can never quite compete with that game, very few can, and the gameplay here is certainly satisfying. The viewpoint, the settings, the action - even some of the particle effects - are all reminiscent of Blizzard’s masterful action role-playing game. Look, let’s get the elephant in the room out of the way from the start: Darksiders Genesis looks like Diablo.
DARKSIDERS GENESIS SWITCH SERIES
Whereas the other games in the series used a traditional third-person view, Airship Syndicate has decided to go with more of a God’s-eye view. The first thing you will notice about Darksiders Genesis is that the viewpoint has changed.